Practice of Harvard-style referencing in anticipation for assignments:
Book:
Koster, R (2005). A Theory of Fun for Game Design. Scottsdale, Arizona: Paraglyph Press.
Chapter of book:
Koster, R (2005). Why Write This Book. In: A Theory of Fun for Game Design. Scottsdale, Arizona: Paraglyph Press. p2-3.
Journal:
Apperley, T. and Jayemanne, D. (2012). Game studies' material turn. Westminster Papers in Communication and Culture. 9 (1), p5-25.
Website:
Maragos, N (2006). Raph Koster Leaves Sony Online Entertainment. Available: http://www.gamasutra.com/php-bin/news_index.php?story=8677. Last accessed: 12th Dec 2013.
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